Body Sculpting and costumes.

what we did this week:
this week I started work on the costumes.
 last week Nik and i raided the basement to find any materials we could use for costumes. 

As i am the only member of our team with any experience sowing i was put in charge of making the costumes. I got Nik to act as help and add any input into what the costumes should look like. 

Craig worked on adding details to the body clay in case any of it was visible through their clothes. 


Initial body frame work I did with Craigs heads

 Craig Modeling and sculpting better bodies over mine.



Armature weeks:

Armature weeks:

Thor the past two weeks as a Group we have been trying to fix our armatures.

Craig: With the use of my two base heads Craig created our actual character heads. These where much bigger in size.





Issue: The Heads were to heavy for the Armatures.
to fix this issue Craig added extra wiring to the neck. 
I began sculpting the bodies onto the Armatures as Craig added the final touches to the face. we decide that the bodies would give enough counter weight to the head to help make the characters stand.
Nik acted as a helping hand to me and craig while adding final touches to both sets and testing camera angles on the Farm set. 

Kubo and the two strings

Kubo and the two Strings: 
Bio:
A young boy named Kubo must locate a magical suit of armour worn by his late father in order to defeat a vengeful spirit from the past.


Film techniques: 
For Kubo, Laika had to find a way to realize character designs with detail far finer than the animators had ever worked with before. With the help of Stratasys’ new Connex3 printer, they brought characters like Monkey, with her intricate snow-covered fur, and the centipede-like Moon Beast, their first fully 3D-printed character, to life.

New Set completed working on Armatures.

Goal For the Week: 
To finish off the basic news set and get an idea of what our armatures will look like.

ME : to get an idea of the head shape for our armatures i decided to make two head models for the characters last week  and set them to dry. this week the hardened clay head gave us a good reference of what the final heads should look like. 
Craig: Craig continued to work on the Armatures and other props for the set like miniature cameras.

Nik: added the last little pieces to the News room set then began making sure the whole set was stable and well secured.


* we discovered the Armature skeletons were very weak. So Craig weaved in some more wire to help secure the frame. 


Lighting the farm, starting the armatures

Goal for the Week:
This week Nik and did a lighting test of the Farm set. 
Craig began making the armature skeletons and I created a basic head mold. 

Craig: Used the armature wire provided to weave together a strong skeleton that would later be modeled over with clay to act as the bodies of our characters. 


Nik &Ryan: Nik and I finished up the last of the work on the farm set. We tested lighting the set as well as adding the armature props Craig made the week before e.g: the fence and bicycle. 



Base Character Models

Goal For the Week: 
Our goal this week is to finish the farm set so i can move onto helping Craig start with the armatures.

Nik continued working on the news set as this is our main set need most work.

Craig finished the sheep model.
I added a few final touches to the sheep.


Movie review Chicken Run

Chicken Run :

movie Bio: 
When a cockerel apparently flies into a chicken farm, the chickens see him as an opportunity to escape their evil owners.

Film Techniques: 

  • All the chickens in the film wore a scarf, collar or necklace not only to tell each character apart, but also to hide the seams connecting the heads to the bodies.

  • The feathers of the chickens were individually painted by hand.

  • The film was shot at 20 frames per second instead of the standard 24 frames per second.